Really Good News About Your Children's Video Games


Research published by University of Rochester neuroscientists C. Shawn Green and Daphne Bavelier has grabbed national attention for suggesting that playing "action" video and computer games has positive effects – enhancing student's visual selective attention. But that finding is just one small part of a more important message that all parents and educators need to hear: video games are not the enemy, but the best opportunity we have to engage our kids in real learning.

Any observer knows that the attitude of today's children to video and computer games is the very opposite of the attitude that most of them have toward school. The amount of time they spend playing computer and video games – estimated at 10,000 hours by the time they are twenty-one, often in multi-hour bursts – belies the "short attention span" criticism of educators. And while years ago the group attracted to video and computer games was almost entirely adolescent boys, it is now increasingly girls and all children of all ages and social groups. One would be hard-pressed today to find a kid in America who doesn't play computer or video games of one sort or another.

The evidence is quickly mounting that our "Digital Native" children's brains are changing to accommodate these new technologies with which they spend so much time. Not only are they better at spreading their attention over a wide range of events, as Green and Bavelier report, but they are better at parallel processing, taking in information more quickly (at "twitchspeed"), understanding multimedia, and collaborating over networks.

What attracts and "glues" kids to today's video and computer games is neither the violence, or even the surface subject matter, but rather the learning the games provide. Kids, like and all humans, love to learn when it isn't forced on them. Modern computer and video games provide learning opportunities every second, or fraction thereof.

On the surface, kids learn to do things – to fly airplanes, to drive fast cars, to be theme park operators, war fighters, civilization builders and veterinarians. But on deeper levels they learn infinitely more: to take in information from many sources and make decisions quickly; to deduce a game's rules from playing rather than by being told; to create strategies for overcoming obstacles; to understand complex systems through experimentation. And, increasingly, they learn to collaborate with others. Many adults are not aware that games have long ago passed out of the single-player isolation shell imposed by lack of networking, and have gone back to being the social medium they have always been – on a worldwide scale. Massively Multiplayer games such as EverQuest now have hundreds of thousands of people playing simultaneously, collaborating nightly in clans and guilds.

Today's game-playing kid enters the first grade able to do and understand so many complex things – from building, to flying, to reasoning – that the curriculum they are given feel like they are being handed depressants. And it gets worse as the students progress. Their "Digital Immigrant" teachers know so little about the digital world of their charges – from online gaming to exchanging, sharing, meeting, evaluating, coordinating, programming, searching, customizing and socializing, that it is often impossible for them to design learning in the language and speed their students need and relish, despite their best efforts.

An emerging coalition of academics, writers, foundations, game designers, companies like Microsoft and, increasingly, the U.S. Military is working to make parents and educators aware of the enormous potential for learning contained in the gaming medium. While "edutainment," may work for pre-schoolers, it is primitive when it comes to the enormous sophistication of today's games. We need new and better learning games, and these are finally beginning to appear. Microsoft has sponsored a "Games-to-Teach" project at MIT which is building games for learning difficult concepts in physics and environmental science on the X-Box and Pocket PC. Lucas Games has lesson plans to help teachers integrate its games into curricula to teach critical thinking. A UK study by TEEM (Teachers Evaluating Educational Multimedia) has shown that certain games can help youngsters to learn logical thinking and computer literacy. Given the almost perfect overlap between the profiles of gamers and military recruits, the US Military uses over 50 different video and computer games to teach everything from doctrine, to strategy and tactics. "America's Army, Operations," a recruiting game released for free in 2002, now has almost 2 million registered users, with almost a million having completed virtual basic training.

Academic research into the positive effects of games on learning, which not so long ago sat unread on the shelf, is being noticed by national media. Theoretical and practical guides such as "What Video Games Have To Teach Us About Learning And Literacy" by Professor of Education James Paul Gee, and my own "Digital Game-Based Learning," are now on bookshelves. Experts, such as former Stanford CFO William Massey, who created the learning game "Virtual U." are working with game designers to build games that communicate their knowledge and experience. Foundations like Sloan, Markle and others are funding these efforts. The Woodrow Wilson school has begun a project called "Serious Games" to increase the use of gaming in public policy debates, picking up an effort that begin 10 years ago with "Sim Health" from Maxis.

Yet despite all the findings, research, and cries for help from the kids in school, many parents and educators still tend to think of video and computer games as frivolous at best and harmful at worst. The press often encourages this with headlines about "killing games" when in fact two thirds of the games are rated "E (everybody)," and sixteen of the top 20 sellers are rated either "E" or "T (teen)". To counteract this "name prejudice," users and funders of today's "new" educational games often refer to them by "code" names, such as "Desktop Simulators," "Synthetic Environments," or "Immersive Interactive Experiences."

Yet what these new, highly effective learning tools really are a combination of the most compelling and interactive design elements of the best video and computer games with specific curricular content. The tricky part is doing this in ways that capture, rather than lose, the learner's interest and attention. We are now becoming much better at this. The money and will is there to do it, and our students are crying for it.

About The Author

Marc Prensky is an internationally acclaimed speaker, writer, consultant, and designer in the critical areas of education and learning. He is the author of Digital Game-Based Learning (McGraw-Hill, 2001). Marc is founder and CEO of Games2train, a game-based learning company, and founder of The Digital Multiplier, an organization dedicated to eliminating the digital divide in learning worldwide. He is also the creator of the sites and . Marc holds an MBA from Harvard and a Masters in Teaching from Yale. More of his writings can be found at . More of Marc's writings on the positive effects of video games can be found at www.marcprensky.com/writing/default.asp.

marc@games2train.com

Related Articles:

Grab Your PJs, Teddy Bear and Favorite Blankie and Head On Over to Woodstock: New Children's Book Takes Readers Back to Psychedelic Sixties
Just in time for the 40th anniversary of the Woodstock Music Festival comes I Would Have Gone to Woodstock, a delightful new children's book that will take you back to the psychedelic sixties and the cultural revolution.

Blind Toddler From India Receives Help From the Proceeds of Eye Ball 2006 in China, the First Charitable Event of its Kind in China; 4-year-old Kajal,
China's first Eye Ball will be the first of its kind; philanthropic black tie event.

Rolly Pollies, Toddler Fitness Center, Featured in USA Today
Rolly Pollies, a toddler fitness center is gaining popularity amongst veterans and prospective students, as it was recently featured in USA Today.

Fine Motor Skills For Preschoolers And Good Posture
Fine Motor Skills is the ability to control small precise movements with the fingers, wrists and hands. These skills are important for day to day activities in life. They also play a very important role in the school activities. A child's handwriting skills depend on the child's fine motor skills. There are lots of activities you can do to improve your child's fine motor skills.

Breastfeeding Your Toddler
Think that when you deliver your baby, the hard part will be over? Once the baby is born, the new challenge that presents itself is raising the infant. Breastfeeding can begin within moments of giving birth as long as there are no problems with the baby and the mother. Breastfeeding should be continued for at least the first 6 months of the baby's life, but can continue for up to one year, or until such time as your pediatrician feels the baby can handle other liquids.

How Much TV Is Too Much For Your Toddler
At least one third of households have their TV turned on all the time. This I can understand.

Why You Need To Hurry For Hannah Montana Tickets
Hannah Montana tickets are one of the hottest items on everyone's to-get list. She may be young but Hannah Montana has already won a legion of hearts, not just in America but right across the entire world. Maybe it's her international appeal or maybe it's the fact that new technology has made our world just a little smaller- whatever the reason, Hannah Montana tickets are something everyone wants.

New Children's Book Exemplifies Value of Good Sportsmanship
Troy and the Championship Trophy is a story for kids that truly personifies the saying "It's not whether you win or lose, it's how you play the game." Troy's greatest dream is to play in the flag football championship game. But when he finds himself on a team with kids who are not the strongest, biggest, or fastest, instead of giving up or quitting, he inspires his teammates to face their challenge with a winning attitude--to do one's best and respect the game.

5 Tips For Grocery Shopping With A Toddler
Doing any kind of grocery shopping with a toddler can be a real challenge. But, with a little preparation and a lot of patience, it can be an enjoyable and entertaining experience. Here are some tips and tricks that work for our family.

National Geographic Kids Entertainment and PBS Kids(R) Team Up to Launch 'Mama Mirabelle's Home Movies' Web Site: Preschoolers Learn About Natu
"Mama Mirabelle's Home Movies," the popular new PBS KIDS show from National Geographic Kids Entertainment, featuring Vanessa Williams as the voice of Mama Mirabelle, (check local listings for airdate), has launched its Web site on www.pbskids.org/mamamirabelle as an interactive companion to the animated preschool television series. Designed by NDi Media, the site emphasizes hands-on learning by providing an immersive experience, allowing children to explore the richness and beauty of nature by interacting with animals from around the world through stunning wildlife videos from the award-winning National Geographic and BBC archives.

New Children's Book Teaches that Friends Come in All Shapes and Sizes
Long Neck, a new children's book, tells the story of three young zebras who are saved from the jaws of a hungry lion by the courage of a young giraffe, whom they jokingly name "Long Neck." Without an ounce of gratitude or understanding, the three berate the giraffe and then choose to ignore him. Years go by, and there comes a season when food is scarce. Again the zebras find themselves in great need, and "Long Neck" comes selflessly to their aid. This time the three zebras recognize the value of such a friend.

Preschoolers Learn About the World with a Friendly Pig and a Busy Little Engine
Looking like a young child's board book come-to-life, "The Busy Little Engine" DVD combines high-tech computer animation with live action to tell the story of a wooden toy train who pretends to be a real train.

Breastfeed a Toddler - Why?
Is your baby approaching his or her first birthday and you're considering weaning?The American Academy of Pediatrics currently recommends that "breastfeeding continue for at least 12 months, and thereafter for as long as mutually desired."If you and your baby are still enjoying the nursing experience, why not take a look at some of the advantages of nursing beyond that first year?1) Immunological BenefitsContrary to popular belief, mother's milk does not have an expiration date!Your baby continues to receive all the benefits of human milk for as long as he is nursing.

Affording Hannah Montana Tickets While Teaching Children
First, it is important to understand that inability to afford todays concert ticket prices is not uncommon. The days of paying 5 dollars at the door are gone. Today its all about understanding that supply and demand is driving the price higher on pretty much every form of entertainment.

How to Keep a Preschoolers Attention During Sunday School
When you deal with preschoolers, one of the hardest things to do is to keep their attention. Preschoolers have a very short attention span and continually changed their focus from one activity to the next. If you are in charge of a classroom full of preschoolers, then the following tips may help you keep their attention during Sunday School.


Privacy Policy | Copyright/Trademark Notification